PLANE ACCIDENT is a PC game relesed on Steam in early 2024.
I had multi-roles in yhis indie project. My main role was Art Directing, controling all visuals and direct the vision. But i also created some of the main concept arts. My second role and equaly important was to code main bulk of the game mechanics. Yes i now art director and programmer. But my work experience in previous projects was ideal for this type of situations.
Working with very talented group of people. My main job was to design enviroments both for visual efect and best gameplay experience.
Buy my work was not only to draw and design but also work in game engine and give the final touch by my self acording to overall vision.
To ensure one style of key gameplay interactions. I designed, 3d modeled and textured them my self and with my team. I like to work with talented people but sometimes i jump into 3d modeling my self, to help out the team
My coding task in Plane Accident started from a prototype. A prof of concept. After succesful prototype we started working on full scale game, recoding almost all lines of code. Working in C# is nothing new for me, i lerned assembler, c++ and c# way back in school ;). For Plane Accident we used Game Creator plugin to save some time.